![]() ![]() I love that Nintendo finally brought these games to other parts of the world, and did such a fine job with the localisation too. But I found the atmosphere so absorbing, the mystery so engaging, and the characters so full of personality that I was cool with just sitting back and being told a story, occasionally deciding which line of questioning to pursue or where to travel. In The Missing Heir, it's 7 hours before the game asks you to input case-breaking words to progress the story: the only real moment of agency in an otherwise almost entirely passive game. It feels more like reading a book than playing a game, and while I found the mystery compelling enough not to care, some of you might yearn for a little more involvement in what's going on. They're pretty long too-9 hours for The Missing Heir, 7 for The Girl Who Stands Behind-but paced well so that they never outstay their welcome.īut be warned: Famicom Detective Club is a visual novel with an emphasis on novel. An atmospheric score, full voice acting (in Japanese only), and an in-game notebook used to keep track of the many suspects and victims involved in each crime round off the package nicely. Lavish hand-painted backgrounds, smooth animation, and big, bold character art bring the story to life in a visually exciting way, and the crisp UI makes reading the game's abundance of text a delight. The production values are off the scale, with lush, expressive art that really sings on the Switch OLED. The first thing you'll notice about these remakes is how ridiculously pretty they are. There's a fair amount of weirdness in Famicom Detective Club, and some offbeat, quirky humour, but it's largely a pretty sober, grounded affair, with our adolescent detective interrogating suspects, following leads, piecing alibis together, and searching for clues. The result is a pair of brilliantly constructed, devilishly intriguing, and mind-bending mysteries with a touch of horror that occasionally veers on the supernatural-but never enough to detract from the otherwise understated realism of the stories. More unlockables: Solve side quests and complete an all-new Touch List and Investigation Report to gain access to new music and art.When he wrote Famicom Detective Club, Sakamoto was inspired by Yokomizo's novels, Dario Argento movies, and The Portopia Serial Murder Case, an interactive murder mystery developed by Enix in 1983. Over twice the locations to visit and all-new characters to compliment the returning cast from the original.Cromwell, Penelope, and even your trusty sidekick Funghi all make a return in Touch Detective 2½, and if you want to get to the bottom of the mystery, you will need their help. All that changes when a string of strange thefts pulls her into a puzzling plot, and she'll have to use all of her skills and intuition to discover the motive behind the crimes and solve the mystery! The new plot develops over the course of 5 interrelated chapters, each playing off the one before. Trouble is, people still do not take her seriously. Accepted into the Great Detective Society, Mackenzie has become a fully-accredited sleuth. Fans of the original Touch Detective, fear not: the same humor and quirkiness that made the first adventure so memorable is back in full force for the sequel. Fans of the original Touch Detective, fear not: the same humor and quirkiness that made the first adventure so Boasting a longer, overarching storyline, more characters and locations to visit, and various game design enhancements, Touch Detective 2½ delivers in every way a sequel should. Summary: Boasting a longer, overarching storyline, more characters and locations to visit, and various game design enhancements, Touch Detective 2½ delivers in every way a sequel should.
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